Rumor, articles, town criers, wanted posters, etc are all great sources that place the characters in the larger world. As a central hub for all manner of trade and magical learning, it’s possible to purchase magic items in the City of Greyhawk. Effectiveness of Added Damage: 140–175%. Charges, Doses, And Multiple Uses. Deals 1d8 piercing damage plus intelligence and dexterity modifier (at level 1). Price: 500 silvers. If you reduce the damage to 0, you can catch the missile if it is. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17. Gloves of Thievery Wondrous item, uncommon These gloves are invisible while worn. Just curious what are peoples favorite odd magic items, beside the straight bonus ones, either from the books or custom made?We have all heard tales of the heroic young adventurer who dons magical armor from times long forgotten. Edit: FWIW, the Gloves Of Missile Snaring works perfectly fine on my warlock… Edit 2: Seems to be something to do with the fact that the character was not originally a monk and was respecced into a monk. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item. And the Yuan-ti's attack looks like this: Shortbow. If you reduce the damage to 0, you can catch the missile if it is small enough for you to. 213. After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra. Price (per Sane Prices) 3,000 gp. Vest of escape 5e Edit Share Community content is available under CC-BY-SA unless otherwise noted. This +1 arrow is painted white and has white fletching. Gloves of Missile Snaring DMG: Too situational. Wondrous item, uncommon (requires attunement). Check out the GitHub repo. them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. Shooting arrows out of the air mid-flight is a bit too over the top for RAW DnD. Curse. Gloves of Thievery. ago. These gloves seem to almost meld into your hands when you don them. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. PFSRD:Gloves of Arrow Snaring. Both gloves must be worn for the magic to be. 3. Went quite well untill my thief picked a cursed coin that made his eyes bleed continuosly, bit of a downer after that. The Gloves of Soul Catching were previously worn by Autumnal Baskin, a former professional meditator who later became a bare-knuckle champion. They can one shot anyone from full health which is just asinine at level 4. Gloves of Soul Catching Wondrous item,. Wondrous Item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. As written Ensnaring Strike is, "The next time you hit a creature with a weapon attack before this spell ends, [effect]. Nope. Vambraces of Defense for 1/day Deflect Arrows in a different item slot. Gloves of Arrow Snaring. Thrown weapons can immediately be thrown back as an attack. At least one hand must be free to take. Ceremonial gloves worn by an adept. 171. When you drink this potion, you gain the effect of the clairvoyance spell. Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. 302 Magical Item Cards. The Animal Totem Tattoo is one of my favorite lesser known wondrous items. This would basically be a standard and a move action to stop a single bullet. Ensnared enemies always count as moving, and have less movement. Might affect reactions for other classes after respeccing. You can not do it again simultaneously. Before Combat The wizard casts foresight, mage armor, mind blank, moment of prescience, protection from energy (fire), resist energy (cold, electricity), spell turning, and stoneskin. Magic Items gauntlet of rust, gloves of arrow snaring, glove of storing, gloves of swimming and climbing. Blind Man's Fold grants the Improved Blind-Fight feat, but also blinds you. Gloves of Thievery. « search Items list. For a Gloves of Missile Snaring, auras include: Enchantment a teasing, verdant tryst of fey hues This item has 1 more magical aura. Saving Throws Against Magic Item Powers. Slot hands; Price 4,000 gp; Weight — Description. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. 5e UA; 3e SRD; Pathfinder SRD; Modern SRD; open game content. At Higher Levels. Nice and simple. Business, Economics, and Finance. Gloves of Missile Snaring are Gloves in Baldur's Gate 3 . If you reduce the damage to 0, you can catch the missile if it is. Intelligent Items. Golden Lion (ea) Instrument of the Bards - Doss Lute. Cindersnap seems better, but you only get the 1 cast per short rest. Arrow of Slaying; Bag of Devouring; Battle Standard of Infernal Power; Belt of Fire Giant Strength;Gloves of Arrow Snaring; Gloves of Dexterity; Gloves of Epic Dexterity; Gloves of Object Reading; Gloves of Swimming and Climbing; Gloves of Titan's Grip;. You could flavour it that way if the arrow-attacks hit your AC. g. Sign In; Cart . Gloves of Missile-snaring or something. Anyone can use a hand slot wondrous item unless specified otherwise by the item's description. Potion of Superior Healing. Once you arrive, head up to the 3rd floor and look for the. These gloves can grant your unarmed strikes lifesteal (dealing a bit of Force Damage and healing that amount). Spell Scroll. Among the ones available via resonant powers are weapon focus, blind fight, unarmed strike, and endurance as well as a few others. Went quite well untill my thief picked a cursed coin that made his eyes bleed continuosly, bit of a downer after that. No, it's like arguing that Gloves of Arrow Snaring give immunity to magic missile spells because they create an abjuration effect and all abjuration effects make you immune to magic missile. Gloves of arrow snaring: 4,000 gp 64: Gloves of Dexterity +2: 4,000 gp 65: Headband of intellect +2: 4,000 gp 66: Ioun stone, clear spindle: 4,000 gp 67: Restorative ointment:EDIT: I've also noticed that martial arts: unarmed strike (which is supposed to let you punch someone as a bonus action after a monk weapon attack or unarmed strike as an action) doesn't seem to work. Deadly Channeller Gloves: Rare: N/A: Arcane Critical Level 1 Divination Spell. Bowl of Commanding Water Elementals. (Redirected from PFSRD:Gloves Of Arrow Snaring) This material is published under the OGL 1. Gloves of Missile Snaring give a reaction and afaik rangers don't have one other than Absorb. Gather your party and venture forth! Gloves of Arrow Snaring. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Crossbows and ballistae fire bolts, which are larger and heavier than arrows. Within this product you will find 15 legendary items that will grow in power alongside your Pathfinder Roleplaying Game character. Ring of Mind Shielding. Crafting the gloves requires silver thread, fine leather, and other material components worth a total of 5,000 gp. Any interesting things occurring concurrently with the storyline can be posted here. 5e SRD; 3. Arrow Deflection +2 shield enchant, notably not limited times per day. The AC assumes that the item is unattended and includes a –5 penalty for the item's effective Dexterity of 0. *Player imposes disadvantage if they can come up with a witty comment at the time of use. Saving Throws Against Magic Item Powers. Sword of Life Stealing. 5e SRD; 3. The item can weigh no more than 20 pounds and must be able to be held in one hand. I got a question from one of my players and he wants to know if he can wear Bracers of Defense, Gloves of Missile Snaring, and Gauntlets of Ogre Strength all at once. At least one hand must be free to take advantage of the magic. As far as Legendary items go I'd consider them fairly powerful, and not exclusively even for Monks which seems to be the intended user. Gloves of Hail of Thorns. First of all, they increase your Constitution score to 20 if it wasn’t already there. Wondrous item, uncommon (requires attunement) Weight: 2 lb. 1. Gloves of Soul Catching. If a character dons the boxing gloves, one golem moves to the middle of the room, raises its fists, and. Several Ioun Stones have Resonant Powers that grant feats. The reaction is just one: to deflect or catch a missile. Need Help? Mon–Fri, 10:00 a. Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. I havent seen the gloves work once ever. The reaction would be to deflect or catch a missile with your free hand. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20. The Gloves of Missile Snaring do exactly what's advertised. 5 kg 1 lb 310: Hot Little Hands: When the wearer deals Fire damage, the target has to succeed a Constitution Saving Throw or start Burning. Give it any number of wands. ago. Resonant Powers are generally fairly easy to acquire and can be achieved for as low as 8k gold. The elven name "Fenthras" has its roots in two ancient Elvish words meaning "protector" and "growth". This falls under the Jeremy Crawford tweet ruling about rules only doing they say they do. Magic Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. You could flavour it that way if the arrow-attacks hit your AC. 0. Angel's Arrow (5e Spell) Arcane Arrow (5e Spell) Arrow of 1,000 Stars (5e Equipment). Magic Item Descriptions. Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Resonant Powers are generally fairly easy to acquire and can be achieved for as low as 8k gold. If you do not have the natural ability, then you use the magical effect from the. Since magic items resize to fit the wearer, I thought it'd behoove the DMs of the community to discuss what types of magic items can be worn while Wild Shaped. When you wear them, your Constitution is 20. 6,000 gp 90 Gloves of swimming and climbing 6,250 gp 91. ) It is also shapeable, so your bad guys can get creative. After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target, and you regain a number of hit points equal to the force damage dealt. D&D 5e Homebrew; D&D 4e Homebrew; D&D 3. Nope. This effect is honestly pretty good, since martials are incentivized by other items to flirt with the 50% HP line anyways. Like gloves of arrow snaring, twice per day the wearer can act as if she had the Snatch Arrow feat, even if she doesn’t meet the prerequisites for that feat. Gloves of Missile Snaring. The gloves are made of leather, with gold trim around where each of the hand joints are. Both gloves must be worn for the magic to be effective. SRD: Magic Items. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. 5e SRD; 3. 5e. 214. Living Gloves. Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. I havent seen the gloves work once ever. Multiply the price by 1d4 for availability so a roll of. Wondrous item, uncommon (requires attunement). Gloves of Missile Snaring is a rare gloves that allows wearers reduce incoming ranged damage. At least one hand must be free to take advantage of the. SRD. org. D D Items. I want to add on to the gloves the feat from sword and fist that allows you to catch and throwback as a free action missiles that you successfully used deflect arrows on. Crafting Components. Cloak of Displacement is great but a bit boring IMO. This bonus is in addition to the shield's normal bonus to AC. Gloves of Arrow Snaring. Gloves of Flint and Steel. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the look out for them, and. The other consumable items that are very important in early game, are Oil of Accuracy Coatings (especially if you take the Sharpshooter Feat), Potions of Speed and Healing, and a variety of special Arrows, including Arrows of Fire, Arrows of Roaring Thunder, and Arrows of Ice. 5e Equipment) Gloves of Hideous Laughter (3. Boots of the Winterlands. Arrow-Catching Shield. Or take the monk-feature that allows you to catch projectiles. They provide their wearer with the extraordinary ability to deflect arrows fired their way. While attuned to this pair of gloves, you have access to the Vicious Mockery cantrip. If you drop or throw the carried flame, it immediately burns out. Second: Wizards of the Coast purposefully left the magic item prices generic and unrealistic because they built D&D 5e as a game where you can play from level 1 to level 20 and technically not need a single magic item to succeed, so they didn't want players actually buying magic items but to receive them as treasure. And the Yuan-ti's attack looks like this: Shortbow. Gnolls are demonic savage beasts who claw, bite and devour flesh, which is not commonly associated with elite zen archery that puts elven traditions to shame. If a character dons the boxing gloves, one golem moves to the middle of the room, raises its fists, and. Flame Arrow; Gloves of Arrow Snaring; Protection from Arrows; Slaying Arrow; Sleep Arrow; d20 Modern SRD d20 Modern Homebrew. Periapt of Wound Closure. At least one hand must be free to take advantage of the. Weapon, +1, +2, or +3. Ioun Stone Fortitude * 3,000 gp. the curse causes you to become the target instead. Sep 4 @ 1:45am If you have high dex - you catch the arrow and no damage. A brief look at the synopsis shows that rabbits (eastern cottontail & European rabiit) are schedule C animals (can be captured or killed at any time anywhere in BC). Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Gnoll Hunters getting three attacks with a longbow and 16 dex is too much. A dart is launched at you, your gloves activate and you catch it. Here is the stats on the gloves from the srd: Gloves of Arrow Snaring Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. These gloves seem to almost meld into your hands when you don them. You can make all of the various bonuses, spell effects, and special abilities by using the charts in the DMG and MIC. Both gloves must be worn for the magic to be effective. Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it. Well that’s a spell attack, but lightning launcher isn’t a spell and doesn’t use spell attack mod. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Faint abjuration; CL 3rd; Craft Wondrous Item, shield; Price 4,000 gp. Fenthras, Wrath of the Fey Warden, is a longbow and one of the Vestiges of the Divergence. Druid Grove. Ranged Weapon Attack: +3 to hit, range 80/320 ft. Gloves of Arrow Snaring. I am most interested in something along. BG3 is the third main game in the Baldur's Gate series. SRD:Amulet of Health. When wearing them, a character can use their reaction to deflect a ranged weapon attack sent their way. Gloves of Missile Snaring Details. If you do not have the natural ability, then you use the magical effect from the. So we would put on a show and then pick pocket the crowd. Crypto From Candlekeep Mysteries, page 169. CM p169. 172) require a free hand to function. This creature appears as a massive, tall tree with thick branches from which hang several humanoid corpses tightly secured by their necks with greenish-brown ropes. Commentary by Sam West, Twitter: @CrierKobold. And there is no duplication of the same item. Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. This property of the gloves has no effect on you if your Constitution is already 20 or higher. You use the highest between your Int, Wis, or Cha modifiers to determine the save DC. Im getting shot by shortbow attacks. The wearer of the gloves can use their reaction to reduce the damage of a ranged weapon attack, if they have a free hand. 169; emphasis mine):. Sunder has been changed to: Every time a weapon loses a sunder check it goes down a damage die. BG3 is the third main game in the Baldur's Gate series. I am using a quarterstaff so maybe it's the two-handed. 5e UA; 3e. Over the years, more gauntlets were created by the cold hearted as weapons of destruction. Emerald Grove is an area located north of Roadside Cliffs on Ravaged Beach. Gloves of arrow snaring 4,000 gp Restorative ointment 4,000 gp 68 Pearl of power, 2nd-level spell 4,000 gp Circlet of persuasion 4,500 gp 7 Slippers of spider climbing 4,800 gp Bracers of archery, lesser 5,000 gp Helm of comprehend languages and read magic 5,200 gp Vest of escape 5,200 gp Eversmoking bottle 5,400 gp Sustaining spoon 5,400 gpPrice 28,940 gp; Slot none; CL 11th; Weight 6 lbs. These gloves seem to almost meld into your hands when you don them. In most cases, your hands or wrists magic item slot are taken up by a matched pair of objects, i. Gloves of Arrow Snaring; Improved Arrow of Death; Infinite Arrow Deflection. Gloves of Missile Snaring Magic Items These gloves seem to almost meld into your hands when you don them. Glove of Thrown Weapons, Variant (3. General descriptions include notes on activation, random generation, and other material. Explorer. The hand slot consists of gauntlets, gloves, and other items that can be worn on the hands. Got gloves of missile snaring equipped. Anyone can use a hand slot wondrous item unless specified otherwise by the item's description. So i modified a few things on the gloves of missile snaring to help a spell-caster as much as anyone else, as well to make it more powerful for higher level characters: -damage reduced by 2d10 + spellcasting ability modifier -can also "catch spells" but cannot hold even if damage is reduced to 0If this was a non-combat situation, I would advocate simply narrating a successful result of the whip snaring the branch rather than rolling - "After a few attempts, your whip wraps securely around the branch - now for the hard part" - because absent time pressure, there is no meaningful consequence of failure, unlike the swing. Sunder has been changed to: Every time a weapon loses a sunder check it goes down a damage die. With enough skill, it is possible to briefly catch and hold certain magical effects such as spells. Much more interestingly are the results of the attack rolls. This property of the gloves has no effect on you if your Constitution is already 20 or higher. So we would put on a show and then pick pocket the crowd. Shield. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on. Gloves of Dragon's apprentice: Gloves, rare (+2), (requires attunement by a spellcaster) While wearing the these gloves, you gain an additional +2 bonus to spell attack rolls. Aura. All say that you must have a free. At least one hand must be free to take advantage of the. D20srd Community Forum; About This Site; Frequently Asked QuestionsCindersnap Gloves are Gloves in Baldur's Gate 3. Both gloves must be worn for the magic to be effective. bond with your skin. [ Gloves of Missile Snaring ] Objet merveilleux, peu commun (nécessite un lien) Ces gants semblent fusionner avec vos mains lorsque vous les enfilez. 5e SRD; 3. Gather your party and venture forth! Behind the bench, hanging on the wall, is a set of boxing gloves. 5e SRD; 3. We would like to show you a description here but the site won’t allow us. Stone of Good Luck (Luckstone) Trident of Fish Command. Giant's Bane (Requires Attunement). DESCRIPTION. These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you’re wearing. I am looking for more players to join a new 5e D&D campaign. Found on Magic Item Table F. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item. Coupled with armor, enchantments, and other ways of reducing. Requires Attunement. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. Location. Gloves of missile snaring Gloves of swimming and climbing Gloves of thievery Goggles of night Hat of disguise Headband of intellect Helm of comprehending languages Helm of telepathy Immovable rod Instrument of the bard (Doss lute) Instrument of the bard (Fochlucan bandore) Instrument of the bard (Mac-Fuirmidh cittern) Javelin of lightning. He has 10500 gold to spend, or 8000ish after buying just his armor (o-yoroi) and katana. Both gloves must be worn for the magic to be effective. 1 (“SRD 5. Gants piégeurs de projectiles. For high-level clerics and druids. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand. The Gloves of Missile Snaring. inherent, enhancement, dodge, resistance,. Your Constitution score is 20 while you wear these gloves. Armor Clothing. This creature appears as a massive, tall tree with thick branches from which hang several humanoid corpses tightly secured by their necks with greenish-brown ropes. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Magica goes so far as to say its gloves areGloves of Arrow Snaring. Same bonus types do not stack with each other (except dodge bonuses and racial bonuses). Charges, Doses, And Multiple Uses. Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. When in. At least one hand must be free to take advantage of the magic. 4. Pages in category "SRD" The following 200 pages are in this category, out of 3,577 total. Gloves of Missile Snaring. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (the same amount as it would deal lethal damage) and forces the target to. D&D5e: Magic Item Prices. Im getting shot by shortbow attacks. Wondrous item, legendary (requires attunement) Your Constitution score is 20 while you wear these gloves. So, i personally would for the main reason being, the gloves are an uncommon item meaning you’ll likely see them earlier in the game. Best Arrows BG1: Arrow (AROW01), Arrows +1 (THAC0 +1) (AROW02), Arrow of Slaying (on-hit slay ogre mage) (AROW03), Acid Arrows (THAC0 +1, +2d6 acid) (AROW04), Arrow of Biting (Poison: 30% of Max HPs in 20 secs, save vs. (Which would be a decent arguement if abjuration effect did make you immune to magic missile, which they don't) Gloves of Soul Catching 5E. The authors note, however, that this item is theoretical and has never been created. That shot was a crit, and the serpent archer drops. From Dungeon Master's Guide, page 172. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. Gloves of Soul Catching Wondrous item, legendary (requires attunement) Your Constitution score is 20 while you wear these gloves. from the 3. The Gloves of Missile Snaring is a pair of gloves that you can find in Baldur's Gate 3. Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders. Slippers of Spider Climbing. 0a. Well, according to examples in the DMG, feat items usually cost about 4k, plus another 4k for each prerequisite that the feat has. Ring of Mind Shielding. Description. 5e Equipment) Glove of Rays (3. Monks may also add their monk level to this damage reduction. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Paizo Blog; Forums; PaizoCon; Community Use; GuidelinesCodpiece of Attention (3. Boots of Elvenkind. Whenever a ranged weapon attack is made against a target. Repairing Magic Items. A nonmagical flame carried in this way burns brightly for 1 hour before dying. Ok, so I have some questions about this item: Ok, so when it says that you can act as if you have the snatch arrows feat twice per day, is there a durA. Boots of Striding and Springing. 5e Homebrew; Pathfinder Homebrew; d20M Homebrew; system ref. Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Armor Effect. Boots of Elvenkind. provided that you have a free hand. Heroic Fantasy. Gloves of Missile Snaring reduces damage from projectiles by 1d10+Dex Mod, and you catch the projectile if the damage is reduced to 0. , one target. Gloves of Arrow Snaring, Snatch Arrows feat and the Deflect Arrows Feat. Over the decades and centuries of use, the amount of death the tree helped to cause affected it in a way none could have foreseen. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. This +1 distance net seems lighter than expected and is slightly sticky to the touch. It's level 1 so for a wizard with craft wondrous item to make it continuous it would cost: 1 x 1 x 2000 x 2 for a total of 4000 gp (base- so only 2000 if crafting personally) . 0 srd Gloves of Arrow Snaring Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. 1. Requires Attunement. When a ranged weapon attack hits you while you're wearing them, you can. These gloves are invisible while worn. Boots of Speed. The AC, hardness, hit points, and break DC are given for typical examples of some magic items. DMG Value: 101 gp - 500 gp. Boots of Striding and Springing. Ensnaring ArrowAttack, Projectile, AoE, BowLevel: (1-20)Cost: (8-10) ManaAttack Damage: (140-175)% of baseEffectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. 3. Gloves of Arrow Snaring. Girdle of Opposite Gender. 5e OGC; Pathfinder OGC; community. While wearing them, you gain a +5 bonus to Dexterity (Sleight of. Tavern Chatroom;Tree grows from creature killed by arrow. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. e. With a snap of the fingers wearing the glove, the item reappears. Hands Slot Wondrous Items. If you reduce the damage to 0, you can catch the missile if it is. Not two missiles, one missile. These early game (~levels 1-5) items are usually simple ways to get a much-needed bonus or advantage. Robe of Useful Items. Gloves of arrow snaring [4,000 gp] Potion of bull's strength [300 gp] Scroll of dispel magic (CL 5th) [375 gp] 905 gp; In Your Campaign [] Many villages and towns have a great tree where their ancestors hung evil-doers.